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» Interaction design patterns for computers in sociable use
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CHI
2001
ACM
15 years 10 months ago
GeneyTM: designing a collaborative activity for the palmTM handheld computer
This paper describes a project to explore issues surrounding the development of a collaborative handheld educational application for children. A user-centered, iterative design pr...
Arman Danesh, Kori Inkpen, Felix Lau, Keith Shu, K...
SIGGRAPH
1997
ACM
15 years 2 months ago
Interactive Boolean operations for conceptual design of 3-D solids
Interactive modeling of 3-D solids is an important and difficult problem in computer graphics. The Constructive Solid Geometry (CSG) modeling scheme is highly attractive for inte...
Ari Rappoport, Steven N. Spitz
GI
2004
Springer
15 years 3 months ago
Communicating Agents Architecture with Applications in Multimodal Human Computer Interaction
: We present our idea of solving parts of the vision task with an organic computing approach. We have designed a multiagent system (MAS) of many different modules working on differ...
Maximilian Krüger, Achim Schäfer, Andrea...
CHI
2007
ACM
15 years 10 months ago
Minimizing modality bias when exploring input preferences for multimodal systems in new domains: the archivus case study
In this paper we discuss the problems faced when trying to design an evaluation protocol for a multimodal system using novel input modalities and in a new domain. In particular, w...
Agnes Lisowska, Martin Rajman, Mireille Bét...
CHI
2000
ACM
15 years 2 months ago
curlybot: designing a new class of computational toys
We introduce an educational toy, called curlybot, as the basis for a new class of toys aimed at children in their early stages of development – ages four and up. curlybot is an ...
Phil Frei, Victor Su, Bakhtiar Mikhak, Hiroshi Ish...