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» Interaction design patterns for computers in sociable use
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PERSUASIVE
2009
Springer
15 years 4 months ago
Persuading users through counseling dialogue with a conversational agent
We present an empirical study of the effect of a computer agent designed to engage a user in a persuasive counseling dialogue on attitudes towards regular exercise. We used two ma...
Daniel Schulman, Timothy W. Bickmore
SIGCOMM
2009
ACM
15 years 4 months ago
Opportunistic forwarding in workplaces
So far, the search for Opportunistic Network (ON) applications has focused on urban/rural scenarios where the combined use of mobility and the store-carry-and-forward paradigm hel...
Sabrina Gaito, Elena Pagani, Gian Paolo Rossi
HAPTICS
2007
IEEE
15 years 4 months ago
Human Performance in a Knob-Turning Task
Knob turning is a common task that should influence the design of human-machine interfaces such as prosthetic arms, teleoperated robots, and virtual environments. This study exam...
Netta Gurari, Allison M. Okamura
ISVC
2007
Springer
15 years 4 months ago
A Vision-Based Architecture for Intent Recognition
Abstract. Understanding intent is an important aspect of communication among people and is an essential component of the human cognitive system. This capability is particularly rel...
Alireza Tavakkoli, Richard Kelley, Christopher Kin...
HAPTICS
2006
IEEE
15 years 4 months ago
Perceptual Analysis of Haptic Icons: an Investigation into the Validity of Cluster Sorted MDS
The design of usable haptic icons (brief informational signals delivered through the sense of touch) requires a tool for measuring perceptual distances between icons that will be ...
Jérôme Pasquero, Joseph Luk, Shannon ...