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» Interaction design patterns for computers in sociable use
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SC
2005
ACM
15 years 3 months ago
An Adaptive Visual Analytics Platform for Mobile Devices
We present the design and implementation of InfoStar, an adaptive visual analytics platform for mobile devices such as PDAs, laptops, Tablet PCs and mobile phones. InfoStar extends...
Antonio Sanfilippo, Richard May, Gary Danielson, B...
ACMACE
2004
ACM
15 years 3 months ago
Extending game participation with embodied reporting agents
We introduce a multi-agent framework to generate reports of players' activities within multi-player computer games so that other players who are currently unable to participa...
Dan Fielding, Mike Fraser, Brian Logan, Steve Benf...
SAC
2004
ACM
15 years 3 months ago
WebUml: reverse engineering of web applications
Web applications have become complex and crucial for many firms, especially when combined with areas such as CRM (Customer Relationship Management) and BPR (Business Process Reen...
Carlo Bellettini, Alessandro Marchetto, Andrea Tre...
GG
2004
Springer
15 years 3 months ago
Analysis of Metabolic Pathways by Graph Transformation
Biochemical pathways, such as metabolic, regulatory, and signal transduction pathways, constitute complex networks of functional and physical interactions between molecular species...
Francesc Rosselló, Gabriel Valiente
HICSS
2003
IEEE
116views Biometrics» more  HICSS 2003»
15 years 3 months ago
Research on Task Complexity as a Foundation for Augmented Cognition
In order to implement real-time adaptive augmented cognition, one of the focal points of our present research involves understanding the dimensions of task complexity. Task comple...
Martha E. Crosby, Marie Iding, David N. Chin