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» Interaction design patterns for computers in sociable use
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SIGSOFT
2003
ACM
15 years 3 months ago
Modeling and validation of service-oriented architectures: application vs. style
Most applications developed today rely on a given middleware platform which governs the interaction between components, the access to resources, etc. To decide, which platform is ...
Luciano Baresi, Reiko Heckel, Sebastian Thöne...
88
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FLAIRS
2003
14 years 11 months ago
Advantages of Brahms for Specifying and Implementing a Multiagent Human-Robotic Exploration System
We have developed a model-based, distributed architecture that integrates diverse components in a system designed for lunar and planetary surface operations: an astronaut’s spac...
William J. Clancey, Maarten Sierhuis, Charis Kaski...
FUNGAMES
2010
14 years 11 months ago
Recognizing self in puppet controlled virtual avatars
Recent work in neuroscience suggests that there is a common coding in the brain between perception, imagination and execution of movement. Further, this common coding is considere...
Ali Mazalek, Michael Nitsche, Sanjay Chandrasekhar...
BMCBI
2008
150views more  BMCBI 2008»
14 years 10 months ago
Natural Language Processing in aid of FlyBase curators
Background: Despite increasing interest in applying Natural Language Processing (NLP) to biomedical text, whether this technology can facilitate tasks such as database curation re...
Nikiforos Karamanis, Ruth Seal, Ian Lewin, Peter M...
IUI
2003
ACM
15 years 3 months ago
Lessons learned in modeling schizophrenic and depressed responsive virtual humans for training
This paper describes lessons learned in developing the linguistic, cognitive, emotional, and gestural models underlying virtual human behavior in a training application designed t...
Robert C. Hubal, Geoffrey A. Frank, Curry I. Guinn