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» Interaction design patterns for computers in sociable use
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WIKIS
2009
ACM
15 years 2 months ago
Understanding learning: the Wiki way
Learning “the wiki way”, learning through wikis is a form of selfregulated learning that is independent of formal learning settings and takes place in a community of knowledge...
Joachim Kimmerle, Johannes Moskaliuk, Ulrike Cress
GROUP
2007
ACM
15 years 1 months ago
Beyond the lan: techniques from network games for improving groupware performance
Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games ...
Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, Dav...
EDOC
2006
IEEE
15 years 1 months ago
A conceptual framework for service modelling
This paper presents a conceptual framework for service modelling and refinement, called the COSMO (COnceptual Service MOdelling) framework. This framework provides concepts to mode...
Dick A. C. Quartel, Maarten W. A. Steen, Stanislav...
TSE
2008
131views more  TSE 2008»
14 years 9 months ago
Enhancing an Application Server to Support Available Components
Three-tier middleware architecture is commonly used for hosting enterprise-distributed applications. Typically, the application is decomposed into three layers: front end, middle t...
Achmad I. Kistijantoro, Graham Morgan, Santosh K. ...
WWW
2006
ACM
15 years 10 months ago
Invisible participants: how cultural capital relates to lurking behavior
The asymmetry of activity in virtual communities is of great interest. While participation in the activities of virtual communities is crucial for a community's survival and ...
Vladimir Soroka, Sheizaf Rafaeli