Sciweavers

4581 search results - page 8 / 917
» Interaction design patterns for computers in sociable use
Sort
View
CSCW
2010
ACM
15 years 4 months ago
Receptionist or information kiosk: how do people talk with a robot?
The schema or mental structures that people apply towards other people has been shown to influence the way people cooperate with others. Schemas evoke behavioral scripts. In this ...
Min Kyung Lee, Sara B. Kiesler, Jodi Forlizzi
DIGRA
2003
Springer
15 years 3 months ago
Game Design Patterns
We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play....
Staffan Björk, Sus Lundgren, Jussi Holopainen
INTERACT
2003
14 years 11 months ago
Pattern Languages in Interaction Design
: Now that individual patterns for Interaction Design have started to appear, the issue of structuring collections of patterns into Pattern Languages becomes relevant, both from a ...
Martijn van Welie, Gerrit C. van der Veer
CHI
1998
ACM
15 years 2 months ago
Patterns of Change in Design Metaphor: A Case Study
Although design metaphors play an important role in many software projects, their influence on system functionality, project methodology and the interactions among members of the ...
William A. Stubblefield
CHI
2008
ACM
15 years 10 months ago
Employing patterns and layers for early-stage design and prototyping of cross-device user interfaces
Designing UIs that run across multiple devices is increasingly important. To address this, we have created a prototyping tool called Damask, which targets web UIs that run on PCs ...
James Lin, James A. Landay