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» Interaction design patterns for computers in sociable use
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DIGRA
2005
Springer
15 years 3 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
EMSOFT
2004
Springer
15 years 3 months ago
A model-based approach to integrating security policies for embedded devices
Embedded devices like smart cards can now run multiple interacting applications. A particular challenge in this domain is to dynamically integrate diverse security policies. In th...
Michael McDougall, Rajeev Alur, Carl A. Gunter
PG
2003
IEEE
15 years 3 months ago
Breaking the Walls: Scene Partitioning and Portal Creation
In this paper we revisit the cells-and-portals visibility methods, originally developed for the special case of architectural interiors. We define an effectiveness measure for a ...
Alon Lerner, Yiorgos Chrysanthou, Daniel Cohen-Or
ATAL
2007
Springer
15 years 1 months ago
Hypotheses refinement under topological communication constraints
We investigate the properties of a multiagent system where each (distributed) agent locally perceives its environment. Upon perception of an unexpected event, each agent locally c...
Gauvain Bourgne, Gael Hette, Nicolas Maudet, Suzan...
TOG
2010
89views more  TOG 2010»
14 years 4 months ago
Volumetric modeling with diffusion surfaces
The modeling of volumetric objects is still a difficult problem. Solid texture synthesis methods enable the design of volumes with homogeneous textures, but global features such a...
Kenshi Takayama, Olga Sorkine, Andrew Nealen, Take...