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» Interaction design patterns for computers in sociable use
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PERVASIVE
2007
Springer
15 years 4 months ago
TrackSense: Infrastructure Free Precise Indoor Positioning Using Projected Patterns
While commercial solutions for precise indoor positioning exist, they are costly and require installation of additional infrastructure, which limits opportunities for widespread ad...
Moritz Köhler, Shwetak N. Patel, Jay Summet, ...
CHI
1998
ACM
15 years 2 months ago
National Geographic Unplugged: Classroom-Centered Design of Interactive Nature Films
Designing computer-based learning environments must account for the context in which activity occurs, the tasks that students perform, and the tools that facilitate these tasks. W...
Brian K. Smith, Brian J. Reiser
ACMIDC
2010
14 years 8 months ago
vSked: an interactive visual schedule system for use in classrooms for children with autism
Children with autism often experience substantial challenges in understanding, structuring, and predicting the activities in their daily lives. The use of symbols to represent a s...
Michael T. Yeganyan, Meg Cramer, Lou Anne Boyd, Gi...
ECOOPW
1994
Springer
15 years 2 months ago
Abstracting Interactions Based on Message Sets
ing Interactions Based on Message Sets Svend Frr 1 and Gul Agha2. 1 Hewlett-Packard Laboratories, 1501 Page Mill Road, Palo Alto, CA 94303 2 University of Illinois, 1304 W. Springf...
Svend Frølund, Gul Agha
DPPI
2007
ACM
15 years 1 months ago
A study in play, pleasure and interaction design
This paper focuses on the design of pleasurably playful interfaces within an interactive art context. It describes the development of a framework of thirteen pleasures of play and ...
Brigid M. Costello, Ernest A. Edmonds