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» Interaction design patterns for computers in sociable use
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FPL
2006
Springer
125views Hardware» more  FPL 2006»
15 years 1 months ago
Application-Specific Memory Interleaving for FPGA-Based Grid Computations: A General Design Technique
Many compute-intensive applications generate single result values by accessing clusters of nearby points in grids of one, two, or more dimensions. Often, the performance of FGPA i...
Tom Van Court, Martin C. Herbordt
DSVIS
1997
Springer
15 years 2 months ago
DMVIS: Design, Modelling and Validation of Interactive Systems
Much of the work reported in the first three DSVIS conferences has concentrated on techniques and languages for specifying and developing interactive systems. In this paper, we ar...
Robert E. Fields, Nicholas A. Merriam, Andrew M. D...
BEHAVIOURIT
2004
171views more  BEHAVIOURIT 2004»
14 years 10 months ago
Long-term working memory and interrupting messages in human - computer interaction
The extent to which memory for information content is reliable, trustworthy, and accurate is crucial in the information age. Being forced to divert attention to interrupting messag...
Antti Oulasvirta, Pertti Saariluoma
WISE
2005
Springer
15 years 3 months ago
Asynchronous Web Services Communication Patterns in Business Protocols
Asynchronous interactions are becoming more and more important in the realization of complex B2B Web applications, and Web services are at the moment the most innovative and well-e...
Marco Brambilla, Giuseppe Guglielmetti, Christina ...
MHCI
2005
Springer
15 years 3 months ago
Context-based design of mobile applications for museums: a survey of existing practices
This paper includes a review of mobile applications used in museum environments, focusing on the notion of context and its constituent dimensions. Museums are a representative exa...
Dimitris Raptis, Nikolaos K. Tselios, Nikolaos M. ...