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» Interaction design patterns for computers in sociable use
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HCI
2011
14 years 1 months ago
The Crowdsourcing Design Space
Crowdsourcing is a new kind of organizational structure, one that is conducive to large amounts of short parallel work: thousands of individuals may work for several minutes on tas...
Yasuaki Sakamoto, Yuko Tanaka, Lixiu Yu, Jeffrey V...
KI
2007
Springer
15 years 4 months ago
Extracting Patterns of Individual Movement Behaviour from a Massive Collection of Tracked Positions
A EU-funded project GeoPKDD develops methods and tools for analysis of massive collections of movement data, which describe changes of spatial positions of discrete entities. Withi...
Gennady L. Andrienko, Natalia V. Andrienko
AVI
2004
14 years 11 months ago
Designing interaction, not interfaces
Although the power of personal computers has increased 1000-fold over the past 20 years, user interfaces remain essentially the same. Innovations in HCI research, particularly nov...
Michel Beaudouin-Lafon
CHI
2004
ACM
15 years 10 months ago
Context-sensitive design and human-centered interactive systems
Context is a critical element in forming the performance of interactive systems. As the functional diversity and range of use context of the system increase, context sensitivity b...
Keiichi Sato, Ken Douros
CHI
2009
ACM
15 years 4 months ago
Understanding why we preserve some things and discard others in the context of interaction design
This paper takes up the problem of understanding why we preserve some things passionately and discard others without thought. We briefly report on the theoretical literature relat...
William Odom, James Pierce, Erik Stolterman, Eli B...