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» Interaction design patterns for computers in sociable use
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CHI
1993
ACM
15 years 2 months ago
Preserving knowledge in design projects: what designers need to know
In order to inform the design of technology support and new procedural methodsfor softwaredesign,we analyzed the content of real design meetingsin threeorganizations, focusing in ...
James D. Herbsleb, Eiji Kuwana
CEC
2007
IEEE
15 years 4 months ago
Design and construction of organic computing systems
Abstract— The next generation of embedded computing systems will have to meet new challenges. The systems are expected to act mainly autonomously, to dynamically adapt to changin...
Hella Seebach, Frank Ortmeier, Wolfgang Reif
CHI
2011
ACM
14 years 1 months ago
Designing sports: a framework for exertion games
Exertion games require investing physical effort. The fact that such games can support physical health is tempered by our limited understanding of how to design for engaging exert...
Florian Mueller, Darren Edge, Frank Vetere, Martin...
CODES
2002
IEEE
15 years 3 months ago
The design context of concurrent computation systems
Design for performance-optimization of programmable, semicustom SoCs requires the ability to model and optimize the behavior of the system as a whole. Neither the hardware-testben...
JoAnn M. Paul, Christopher M. Eatedali, Donald E. ...
ECIS
2004
14 years 11 months ago
To play, or not to play: building a learning environment through computer simulations
This article analyzes the impact of a computer simulation (business game) on the users' perceived learning. The theoretical model developed in this paper is derived from the ...
Luigi Proserpio, Magni Magni