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» Interaction graphs: Additives
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BC
2008
134views more  BC 2008»
15 years 4 months ago
Interacting with an artificial partner: modeling the role of emotional aspects
In this paper we introduce a simple model based on probabilistic finite state automata to describe an emotional interaction between a robot and a human user, or between simulated a...
Isabella Cattinelli, Massimiliano Goldwurm, N. Alb...
JMM2
2007
92views more  JMM2 2007»
15 years 4 months ago
Camera Control and Multimedia Interaction using Individual Object Recognition
Abstract— Currently, most of the automated, computervision assisted camera control policies are based on human events, such as the speaker gesture and position changes. In additi...
Richard Y. D. Xu, Jesse S. Jin
FLAIRS
2009
15 years 2 months ago
Making User-Defined Interactive Game Characters BEHAVE
With the most resource intensive tasks in games offloaded to special purpose processors, game designers now have the opportunity to build richer characters using more complex AI t...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...
WIAS
2010
109views more  WIAS 2010»
14 years 11 months ago
Model identification in interactive influence diagrams using mutual information
Modeling the perceived behaviors of other agents improves the performance of an agent in multiagent interactions. We utilize the language of interactive influence diagrams to mode...
Yifeng Zeng, Prashant Doshi
ALT
2008
Springer
16 years 1 months ago
Exploiting Cluster-Structure to Predict the Labeling of a Graph
Abstract. The nearest neighbor and the perceptron algorithms are intuitively motivated by the aims to exploit the “cluster” and “linear separation” structure of the data to...
Mark Herbster