In this paper we introduce a simple model based on probabilistic finite state automata to describe an emotional interaction between a robot and a human user, or between simulated a...
Isabella Cattinelli, Massimiliano Goldwurm, N. Alb...
Abstract— Currently, most of the automated, computervision assisted camera control policies are based on human events, such as the speaker gesture and position changes. In additi...
With the most resource intensive tasks in games offloaded to special purpose processors, game designers now have the opportunity to build richer characters using more complex AI t...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...
Modeling the perceived behaviors of other agents improves the performance of an agent in multiagent interactions. We utilize the language of interactive influence diagrams to mode...
Abstract. The nearest neighbor and the perceptron algorithms are intuitively motivated by the aims to exploit the “cluster” and “linear separation” structure of the data to...