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FLAIRS
2004
15 years 5 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
IJHPCA
2006
117views more  IJHPCA 2006»
15 years 4 months ago
Recent Developments in Gridsolve
The purpose of GridSolve is to create the middleware necessary to provide a seamless bridge between the simple, standard programming interfaces and desktop systems that dominate t...
Asim YarKhan, Keith Seymour, Kiran Sagi, Zhiao Shi...
STTT
2010
134views more  STTT 2010»
15 years 2 months ago
A case study to evaluate the suitability of graph transformation tools for program refactoring
This article proposes a case study to evaluate the suitability of graph transformation tools for program refactoring. In order to qualify for this purpose, a graph transformation s...
Francisco Javier Pérez, Yania Crespo, Berth...
IV
2006
IEEE
127views Visualization» more  IV 2006»
15 years 10 months ago
Fisheye Tree Views and Lenses for Graph Visualization
We present interactive visual aids to support the exploration and navigation of graph layouts. They include Fisheye Tree Views and Composite Lenses. These views provide, in an int...
Christian Tominski, James Abello, Frank van Ham, H...
GG
2008
Springer
15 years 5 months ago
Network Applications of Graph Bisimulation
Abstract Synchronising Graphs is a system of parallel graph transformation designed for modeling process interaction in a network environment. We propose a theory of context-free s...
Pietro Cenciarelli, Daniele Gorla, Emilio Tuosto