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FDG
2009
ACM
15 years 2 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
COSIT
2009
Springer
114views GIS» more  COSIT 2009»
15 years 4 months ago
Spatio-terminological Inference for the Design of Ambient Environments
We present an approach to assist the smart environment design process by means of automated validation of work-in-progress designs. The approach facilitates validation of not only ...
Mehul Bhatt, Frank Dylla, Joana Hois
76
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HCI
2007
14 years 11 months ago
Kalman Filtering in the Design of Eye-Gaze-Guided Computer Interfaces
Abstract. In this paper, we design an Attention Focus Kalman Filter (AFKF) a framework that offers interaction capabilities by constructing an eyemovement language, provides real-t...
Oleg Komogortsev, Javed I. Khan
DGO
2003
113views Education» more  DGO 2003»
14 years 11 months ago
The GovStat Ontology
The goal of the GovStat Project is to create an integrated model that facilitates access and use of U.S. government statistical information. The vocabulary support team within the...
Maria Cristina Pattuelli, Stephanie W. Haas, Ron T...
IJCAI
2001
14 years 11 months ago
Qualitative Simulation of Genetic Regulatory Networks: Method and Application
Computer modeling and simulation are indispensable for understanding the functioning of an organism on a molecular level. We present an implemented method for the qualitative simu...
Hidde de Jong, Michel Page, Céline Hernande...