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» Interaction programming: next steps
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SASO
2009
IEEE
15 years 4 months ago
Teleological Software Adaptation
—We examine the use of teleological metareasoning for self-adaptation in game-playing software agents. The goal of our work is to develop an interactive environment in which the ...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
AIIDE
2009
14 years 10 months ago
Adapting Game-Playing Agents to Game Requirements
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environme...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
ICSE
1994
IEEE-ACM
15 years 1 months ago
Formalizing Architectural Connection
As software systems become more complex the overall system structure { or software architecture { becomes a central design problem. An important step towards an engineering discip...
Robert J. Allen, David Garlan
ITCC
2003
IEEE
15 years 2 months ago
A Learning Objects Approach to Teaching Programming
The goal of this paper is to describe a new approach to a content creation and delivery mechanism for a programming course. This approach is based on the concept of creating a lar...
Victor Adamchik, Ananda Gunawardena
SCESM
2006
ACM
262views Algorithms» more  SCESM 2006»
15 years 3 months ago
Scenario-driven modeling and validation of requirements models
Requirements models for large systems typically cannot be developed in a single step, but evolve in a sequence of iterations. We have developed such an iterative modeling process ...
Christian Seybold, Silvio Meier, Martin Glinz