—We examine the use of teleological metareasoning for self-adaptation in game-playing software agents. The goal of our work is to develop an interactive environment in which the ...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environme...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
As software systems become more complex the overall system structure { or software architecture { becomes a central design problem. An important step towards an engineering discip...
The goal of this paper is to describe a new approach to a content creation and delivery mechanism for a programming course. This approach is based on the concept of creating a lar...
Requirements models for large systems typically cannot be developed in a single step, but evolve in a sequence of iterations. We have developed such an iterative modeling process ...