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» Interaction programming: next steps
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SASO
2009
IEEE
15 years 10 months ago
Teleological Software Adaptation
—We examine the use of teleological metareasoning for self-adaptation in game-playing software agents. The goal of our work is to develop an interactive environment in which the ...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
AIIDE
2009
15 years 4 months ago
Adapting Game-Playing Agents to Game Requirements
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environme...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
ICSE
1994
IEEE-ACM
15 years 7 months ago
Formalizing Architectural Connection
As software systems become more complex the overall system structure { or software architecture { becomes a central design problem. An important step towards an engineering discip...
Robert J. Allen, David Garlan
ITCC
2003
IEEE
15 years 8 months ago
A Learning Objects Approach to Teaching Programming
The goal of this paper is to describe a new approach to a content creation and delivery mechanism for a programming course. This approach is based on the concept of creating a lar...
Victor Adamchik, Ananda Gunawardena
SCESM
2006
ACM
262views Algorithms» more  SCESM 2006»
15 years 9 months ago
Scenario-driven modeling and validation of requirements models
Requirements models for large systems typically cannot be developed in a single step, but evolve in a sequence of iterations. We have developed such an iterative modeling process ...
Christian Seybold, Silvio Meier, Martin Glinz