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» Interaction programming: next steps
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ACE
2004
207views Education» more  ACE 2004»
14 years 11 months ago
Teaching Java First: Experiments with a Pigs-Early Pedagogy
This paper introduces PigWorld, a tool for teaching Java to novice programmers, via the objects-early style. Three design guidelines forobject-early assignments are discussed: (1)...
Raymond Lister
AAAI
2008
14 years 12 months ago
Learning to Analyze Binary Computer Code
We present a novel application of structured classification: identifying function entry points (FEPs, the starting byte of each function) in program binaries. Such identification ...
Nathan E. Rosenblum, Xiaojin Zhu, Barton P. Miller...
HT
2009
ACM
15 years 4 months ago
2LIPGarden: 3D hypermedia for everyone
The early Web was hailed for being easy to use, and what is more important, giving people a chance to participate in its growth. The Web3D was believed to have potential to be the...
Jacek Jankowski, Izabela Irzynska, Bill McDaniel, ...
ICARCV
2006
IEEE
313views Robotics» more  ICARCV 2006»
15 years 3 months ago
GestureCam: A Smart Camera for Gesture Recognition and Gesture-Controlled Web Navigation
– Smart camera, or an intelligent camera, is an embedded vision system which captures and processes image to extract application-specific information in real time. Smart cameras ...
Yu Shi, Ronnie Taib, Serge Lichman
SIGMOD
2007
ACM
153views Database» more  SIGMOD 2007»
15 years 9 months ago
Scaling games to epic proportion
We introduce scalability for computer games as the next frontier for techniques from data management. A very important aspect of computer games is the artificial intelligence (AI)...
Walker M. White, Alan J. Demers, Christoph Koch, J...