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ATAL
2005
Springer
15 years 3 months ago
Gamble v2.0: social interactions with multiple users
Gamble1 is a test-bed for affective multiparty interactions which allows us to investigate social behavior of an agent towards users and vice versa. The CASA paradigm [9] claims ...
Matthias Rehm, Elisabeth André, Michael Wis...
77
Voted
ICMI
2004
Springer
183views Biometrics» more  ICMI 2004»
15 years 2 months ago
Agent and library augmented shared knowledge areas (ALASKA)
This paper reports on an NSF-funded effort now underway to integrate three learning technologies that have emerged and matured over the past decade; each has presented compelling ...
Eric R. Hamilton
IWINAC
2011
Springer
14 years 11 days ago
Design of Social Agents
Abstract. Social behavior, as compared to the egoistic and rational behavior, is known to be more beneficial to groups of subjects and even to individual members of a group. For t...
Roman Gorbunov, Emilia I. Barakova, Matthias Raute...
86
Voted
ADS
2004
Springer
15 years 2 months ago
Generating Socially Appropriate Tutorial Dialog
Analysis of student-tutor coaching dialogs suggest that good human tutors attend to and attempt to influence the motivational state of learners. Moreover, they are sensitive to the...
W. Lewis Johnson, Paola Rizzo, Wauter Bosma, Sande...
IVA
2009
Springer
15 years 4 months ago
Varying Personality in Spoken Dialogue with a Virtual Human
We extend a virtual human architecture that has been used to build tactical questioning characters with a parameterizable personality model, allowing characters to be designed with...
Michael Rushforth, Sudeep Gandhe, Ron Artstein, An...