In this paper, we describe two educational games mediated by mobile technology which were designed for use in the context of a traditional historical museum by young children. Our...
3D information systems for education must be investigated and adopted for a more involving form of learning. It is in this context that we propose the use of Second Life as an env...
We present a probabilistic model to monitor a user's emotions and engagement during the interaction with educational games. We illustrate how our probabilistic model assesses...
Teachers working in robotics classes face a major problem: how to keep track on individual students’ or even small groups’ progress in a class of 30-40 students. A multi-agent...
Ilkka Jormanainen, Yuejun Zhang, Kinshuk, Erkki Su...
We present a case study of an international distance education course involving two sites in the US and one site in Pakistan. We use the case study to examine the elements of the ...
Richard J. Anderson, Ruth E. Anderson, Natalie Lin...