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CHI
2002
ACM
16 years 1 months ago
Effects of four computer-mediated communications channels on trust development
When virtual teams need to establish trust at a distance, it is advantageous for them to use rich media to communicate. We studied the emergence of trust in a social dilemma game ...
Nathan Bos, Judith S. Olson, Darren Gergle, Gary M...
SIGMOD
2009
ACM
168views Database» more  SIGMOD 2009»
16 years 1 months ago
Database research in computer games
This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
SIGMOD
2004
ACM
199views Database» more  SIGMOD 2004»
16 years 1 months ago
Approximate XML Query Answers
The rapid adoption of XML as the standard for data representation and exchange foreshadows a massive increase in the amounts of XML data collected, maintained, and queried over th...
Neoklis Polyzotis, Minos N. Garofalakis, Yannis E....
ISEUD
2009
Springer
15 years 8 months ago
Improving Documentation for eSOA APIs through User Studies
All software today is written using libraries, toolkits, frameworks and other application programming interfaces (APIs). We performed a user study of the online documentation a lar...
Sae Young Jeong, Yingyu Xie, Jack Beaton, Brad A. ...
NETGAMES
2006
ACM
15 years 7 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...