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CHI
2011
ACM
14 years 5 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
WWW
2004
ACM
16 years 2 months ago
VersaTutor: architecture for a constraint-based intelligent tutor generator
Intelligent tutoring systems have demonstrated their utility in a variety of domains. However, they are notoriously resource intensive to build. We report here on the development ...
Viswanathan Kodaganallur, Rob R. Weitz, David Rose...
ECTEL
2009
Springer
15 years 8 months ago
Personalisation of Learning in Virtual Learning Environments
Personalization of learning has become a prominent issue in the educational field, at various levels. This article elaborates a different view on personalisation than what usually ...
Dominique Verpoorten, Christian Glahn, Milos Kravc...
UM
2009
Springer
15 years 8 months ago
Modeling User Affect from Causes and Effects
We present a model of user affect to recognize multiple user emotions during interaction with an educational computer game. Our model deals with the high level of uncertainty invol...
Cristina Conati, Heather Maclaren
ICALT
2008
IEEE
15 years 8 months ago
VEMUS: An Integrated Platform to Support Music Tuition Tasks
In this paper, the VEMUS platform is presented, as a novel approach for music tuition that focuses on beginner and intermediate students, typically aged from 9 to 15 years. This p...
George Tambouratzis, Kostas Perifanos, Iro Voulgar...