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JUCS
2008
281views more  JUCS 2008»
15 years 1 months ago
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Symeon Retalis
CHI
2010
ACM
15 years 8 months ago
Let's play chinese characters: mobile learning approaches via culturally inspired group games
In many developing countries such as India and China, low educational levels often hinder economic empowerment. In this paper, we argue that mobile learning games can play an impo...
Feng Tian, Fei Lv, Jingtao Wang, Hongan Wang, Wenc...
CORR
2010
Springer
177views Education» more  CORR 2010»
15 years 1 months ago
Supervised Random Walks: Predicting and Recommending Links in Social Networks
Predicting the occurrence of links is a fundamental problem in networks. In the link prediction problem we are given a snapshot of a network and would like to infer which interact...
Lars Backstrom, Jure Leskovec
CORR
2007
Springer
128views Education» more  CORR 2007»
15 years 1 months ago
Ambient Multimodality: an Asset for Developing Universal Access to the Information Society
Our aim is to point out the benefits that can be derived from research advances in the implementation of concepts such as ambient intelligence and ubiquitous/pervasive computing f...
Noelle Carbonell
CORR
2007
Springer
122views Education» more  CORR 2007»
15 years 1 months ago
Social Media as Windows on the Social Life of the Mind
This is a programmatic paper, marking out two directions in which the study of social media can contribute to broader problems of social science: understanding cultural evolution ...
Cosma Rohilla Shalizi