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HT
2000
ACM
15 years 3 months ago
Reusable hypertext structures for distance and JIT learning
Software components for distance and just-in-time (JIT) learning are an increasingly common method of encouraging reuse and facilitating the development process[58], but no analog...
Anne Morgan Spalter, Rosemary Michelle Simpson
CHI
2007
ACM
15 years 11 months ago
Sounding board: a handheld device for mutual assessment in education
We are developing a set of handheld input devices for mutual assessment in the course of a learning activity and a system to give on-the-spot feedback concerning the summary of th...
Jun Yamashita, Hiroshi Kato, Toshiaki Ichimaru, Hi...
WSC
2004
15 years 20 days ago
Implementing a General Purpose Framework Using Multi-Agents for Construction Management Education
The need for contextually rich educational experiences in construction education has led researchers to explore alternatives using gaming and simulation environments. The work don...
Amlan Mukherjee, Eddy M. Rojas, William Winn
ACSE
1996
ACM
15 years 3 months ago
Collaborative hypermedia education with the VIENA classroom system
VIENA Classroom is a collaborative hypermedia education system which is a component of the Virtual Interactive Environment for Workgroups (VIEW), a collaborative environment based...
Werner Winiwarter, Osami Kagawa, Shin'ichi Konomi,...
ACMIDC
2008
15 years 1 months ago
Sketch-based educational games: "drawing" kids away from traditional interfaces
Computer-based games and technologies can be significant aids for helping children learn. However, most computer-based games simply address the learning styles of visual and audit...
Brandon Paulson, Brian Eoff, Aaron Wolin, Joshua J...