We present the Hermes approach for goal-oriented interaction which includes a methodology for designing goal-based interactions and a process for mapping design artefacts to an ex...
In this paper we present the results of a qualitative, empirical study exploring the impact of immersive technologies on presence and engagement, using the interactive drama Fa
Steven Dow, Manish Mehta, Ellie Harmon, Blair MacI...
With the popularity of social networks such as Facebook, we have greatly extended our social interactions from the physical into the digital. With social networks we have an incre...
Touchpad and touchscreen interaction using multiple fingers is emerging as a valuable form of high-degree-of-freedom input. While bimanual interaction has been extensively studied...
A goal of human-robot interaction is to allow one user to operate multiple robots simultaneously. In such a scenario the robots provide leverage to the user's attention. The ...