As part of a larger team developing collaborations between computing and the arts, the co-authors created a general education undergraduate course, Tangible Interaction Design. We...
This paper presents SpiraList, a focus+context visualization technique for interacting with large lists on handheld devices. SpiraList has been specifically designed to fit the co...
The Internet breaks the limitations of time and space and provides a flexible platform for learning. Learning is a two-way communication and interactivity is a process to enhance ...
Gamble1 is a test-bed for affective multiparty interactions which allows us to investigate social behavior of an agent towards users and vice versa. The CASA paradigm [9] claims ...
We introduce a mathematical model of components that can be used for the description of both hardware and software units forming distributed interactive systems. As part of a distr...