Sciweavers

26472 search results - page 5213 / 5295
» Interactive
Sort
View
TOG
2008
106views more  TOG 2008»
14 years 9 months ago
Fast modal sounds with scalable frequency-domain synthesis
Audio rendering of impact sounds, such as those caused by falling objects or explosion debris, adds realism to interactive 3D audiovisual applications, and can be convincingly ach...
Nicolas Bonneel, George Drettakis, Nicolas Tsingos...
TOG
2008
174views more  TOG 2008»
14 years 9 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
TOG
2008
141views more  TOG 2008»
14 years 9 months ago
Simulating knitted cloth at the yarn level
Knitted fabric is widely used in clothing because of its unique and stretchy behavior, which is fundamentally different from the behavior of woven cloth. The properties of knits c...
Jonathan M. Kaldor, Doug L. James, Steve Marschner
TOG
2008
180views more  TOG 2008»
14 years 9 months ago
Diffusion curves: a vector representation for smooth-shaded images
We describe a new vector-based primitive for creating smoothshaded images, called the diffusion curve. A diffusion curve partitions the space through which it is drawn, defining d...
Alexandrina Orzan, Adrien Bousseau, Holger Winnem&...
TOG
2008
117views more  TOG 2008»
14 years 9 months ago
Video puppetry: a performative interface for cutout animation
We present a video-based interface that allows users of all skill levels to quickly create cutout-style animations by performing the character motions. The puppeteer first creates...
Connelly Barnes, David E. Jacobs, Jason Sanders, D...
« Prev « First page 5213 / 5295 Last » Next »