Sciweavers

855 search results - page 120 / 171
» Interactive 3D Environments by Using Videogame Engines
Sort
View
ISSRE
2005
IEEE
15 years 4 months ago
Synchronous Testing of Multimodal Systems: An Operational Profile-Based Approach
In this paper we present a method for automatically testing interactive multimodal systems1 . The proposed approach was originally dedicated to synchronous programming which is ma...
Laya Madani, Catherine Oriat, Ioannis Parissis, Ju...
GIS
2007
ACM
16 years 9 days ago
Environmental scenario search and visualization
We have developed Environmental Scenario Search Engine (ESSE) for parallel data mining of a set of conditions inside distributed, very large databases from multiple environmental ...
Mikhail N. Zhizhin, Eric A. Kihn, Vassily Lyutsare...
ASWEC
2005
IEEE
15 years 4 months ago
Software Reuse across Robotic Platforms: Limiting the Effects of Diversity
Robots have diverse capabilities and complex interactions with their environment. Software development for robotic platforms is time consuming due to the complex nature of the tas...
Glenn Smith, Robert Smith, Aster Wardhani
VRST
2009
ACM
15 years 5 months ago
Gaze behavior and visual attention model when turning in virtual environments
In this paper we analyze and try to predict the gaze behavior of users navigating in virtual environments. We focus on first-person navigation in virtual environments which invol...
Sébastien Hillaire, Anatole Lécuyer,...
AOSD
2007
ACM
15 years 3 months ago
A distributed dynamic aspect machine for scientific software development
This position paper proposes the use of an event-based dynamic AOP machine as an infrastructure for interactive development of high performance scientific software. Advice codes i...
Chanwit Kaewkasi, John R. Gurd