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» Interactive 3D Environments by Using Videogame Engines
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AVI
2004
15 years 19 days ago
A visual tool for tracing users' behavior in Virtual Environments
Although some guidelines (e.g., based on architectural principles) have been proposed for designing Virtual Environments (VEs), several usability problems can be identified only b...
Luca Chittaro, Lucio Ieronutti
IUI
2000
ACM
15 years 3 months ago
Expression constraints in multimodal human-computer interaction
Thanks to recent scientific advances, it is now possible to design multimodal interfaces allowing the use of speech and pointing out gestures on a touchscreen. However, present sp...
Sandrine Robbe-Reiter, Noelle Carbonell, Pierre Da...
AAAI
2006
15 years 19 days ago
The Robot Intelligence Kernel
The Robot Intelligence Kernel (RIK) is a portable, reconfigurable suite of perceptual, behavioral, and cognitive capabilities that can be used across many different platforms, env...
David J. Bruemmer, Douglas A. Few, Miles C. Walton...
VRST
2010
ACM
14 years 9 months ago
Region-of-interest volumetric visual hull refinement
This paper introduces a region-of-interest visual hull refinement technique, based on flexible voxel grids for volumetric visual hull reconstructions. Region-of-interest refinemen...
Daniel Knoblauch, Falko Kuester
UIST
2006
ACM
15 years 5 months ago
Interactive environment-aware display bubbles
Interactive environment-aware display bubbles have been introduced in a novel display metaphor [3] which allows screens to be instantiated with a freeform shape anywhere on demand...
Daniel Cotting, Markus H. Gross