Sciweavers

855 search results - page 140 / 171
» Interactive 3D Environments by Using Videogame Engines
Sort
View
IJWIN
2010
117views more  IJWIN 2010»
14 years 6 months ago
Channel Models for Medical Implant Communication
Information regarding the propagation media is typically gathered by conducting physical experiments, measuring and processing the corresponding data to obtain channel characterist...
Kamran Sayrafian-Pour, Wen-Bin Yang, John G. Haged...
ICSM
2003
IEEE
15 years 4 months ago
On Modeling Software Architecture Recovery as Graph Matching
This paper presents a graph matching model for the software architecture recovery problem. Because of their expressiveness, the graphs have been widely used for representing both ...
Kamran Sartipi, Kostas Kontogiannis
SEKE
2001
Springer
15 years 3 months ago
Adapting Game Technology to Support Individual and Organizational Learning
It is well known that traditional educational techniques can be complemented by simulation to achieve a more effective learning experience. One would expect the same phenomenon to...
Emily Oh Navarro, André van der Hoek
AUIC
2000
IEEE
15 years 3 months ago
Finger Tracking for the Digital Desk
A trend in computing environments today is to move towards more ‘natural’ interaction, another is to make hardware invisible to the user. Both these ideas converge into ubiqui...
Thomas Brown, Richard C. Thomas
UIST
2005
ACM
15 years 4 months ago
Sensing and visualizing spatial relations of mobile devices
Location information can be used to enhance interaction with mobile devices. While many location systems require instrumentation of the environment, we present a system that allow...
Gerd Kortuem, Christian Kray, Hans-Werner Gellerse...