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CCECE
2006
IEEE
15 years 5 months ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
BMCBI
2011
14 years 2 months ago
Acorn: A grid computing system for constraint based modeling and visualization of the genome scale metabolic reaction networks v
Background: Constraint-based approaches facilitate the prediction of cellular metabolic capabilities, based, in turn on predictions of the repertoire of enzymes encoded in the gen...
Jacek Sroka, Lukasz Bieniasz-Krzywiec, Szymon Gwoz...
INFOVIS
2005
IEEE
15 years 4 months ago
Visualizing Coordination In Situ
Exploratory visualization environments allow users to build and browse coordinated multiview visualizations interactively. As the number of views and amount of coordination increa...
Chris Weaver
ICSEA
2007
IEEE
15 years 5 months ago
An Extensible Architecture for Network-Attached Device Management
The development of network-attached devices has ushered in an era of autonomous, multi-function equipment demanding minimal human interaction: the only requirements are data and e...
Michael J. McMahon Jr., Sergiu M. Dascalu, Frederi...
ESCIENCE
2005
IEEE
15 years 4 months ago
A Peer-to-Peer Extension of Network-Enabled Server Systems
DIET (Distributed Interactive Engineering Toolbox) is a set of hierarchical components to design Network Enabled Server (NES) systems. In these systems, clients ask to agents (dis...
Eddy Caron, Frederic Desprez, Cédric Tedesc...