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» Interactive 3D Environments by Using Videogame Engines
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UIST
2010
ACM
14 years 9 months ago
TwinSpace: an infrastructure for cross-reality team spaces
We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support dee...
Derek F. Reilly, Hafez Rouzati, Andy Wu, Jee Yeon ...
SIGSOFT
2008
ACM
15 years 12 months ago
Semi-automating small-scale source code reuse via structural correspondence
Developers perform small-scale reuse tasks to save time and to increase the quality of their code, but due to their small scale, the costs of such tasks can quickly outweigh their...
Rylan Cottrell, Robert J. Walker, Jörg Denzin...
EUROSYS
2009
ACM
15 years 8 months ago
Tralfamadore: unifying source code and execution experience
Program source is an intermediate representation of software; it lies between a developer’s intention and the hardware’s execution. Despite advances in languages and developme...
Geoffrey Lefebvre, Brendan Cully, Michael J. Feele...
ATAL
2010
Springer
15 years 8 days ago
MAS-DisCoSim 4 PDP: a testbed for multi-agent solutions to PDPs
This demo illustrates MAS-DisCoSim 4 PDP, a testbed environment for evaluating distributed multi-agent system solutions to pickup and delivery problems (PDPs). PDPs are well-studi...
Jelle Van Gompel, Bart Tuts, Rutger Claes, Mario C...
ISSTA
2000
ACM
15 years 3 months ago
UML-Based integration testing
Increasing numbers of software developers are using the Unified Modeling Language (UML) and associated visual modeling tools as a basis for the design and implementation of their ...
Jean Hartmann, Claudio Imoberdorf, Michael Meising...