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» Interactive 3D Environments by Using Videogame Engines
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AAAI
2004
15 years 18 days ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
ISMAR
2009
IEEE
15 years 5 months ago
In-place 3D sketching for authoring and augmenting mechanical systems
We present a framework for authoring three-dimensional virtual scenes for Augmented Reality (AR) which is based on hand sketching. Sketches consisting of multiple components are u...
Oriel Bergig, Nate Hagbi, Jihad El-Sana, Mark Bill...
IROS
2009
IEEE
178views Robotics» more  IROS 2009»
15 years 5 months ago
Fast detection of arbitrary planar surfaces from unreliable 3D data
Abstract— Man-made real-world environments are dominated by planar surfaces many of which constitute behaviorrelevant entities. Thus, the ability to perceive planar surfaces is v...
Martin Heracles, Bram Bolder, Christian Goerick
FLAIRS
2008
15 years 1 months ago
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...
WSC
2007
15 years 1 months ago
Enabling smooth and scalable dynamic 3d visualization of discrete-event construction simulations in outdoor augmented reality
Visualization is a powerful method for verifying, validating, and communicating the results of a simulated model. Lack of visual understanding about a simulated model is one of th...
Amir H. Behzadan, Vineet R. Kamat