Sciweavers

855 search results - page 32 / 171
» Interactive 3D Environments by Using Videogame Engines
Sort
View
JCDL
2005
ACM
111views Education» more  JCDL 2005»
15 years 4 months ago
Digitization and 3D modeling of movable books
Movable books provide interesting challenges for digitization and user interfaces design. We report in this paper some preliminary results in the building of a 3D visualization wo...
Pierre Cubaud, Jérôme Dupire, Alexand...
IROS
2006
IEEE
247views Robotics» more  IROS 2006»
15 years 5 months ago
Towards Open-Ended 3D Rotation and Shift Invariant Object Detection for Robot Companions
- Robot companions need to be able to constantly acquire knowledge about new objects for instance in order to detect them in the environment. This ability is necessary since it is ...
Jens Kubacki, Winfried Baum
INFOCOM
2008
IEEE
15 years 5 months ago
FLoD: A Framework for Peer-to-Peer 3D Streaming
—Interactive 3D content on Internet has yet become popular due to its typically large volume and the limited network bandwidth. Progressive content transmission, or 3D streaming,...
Shun-Yun Hu, Ting-Hao Huang, Shao-Chen Chang, Wei-...
ICRA
2009
IEEE
139views Robotics» more  ICRA 2009»
15 years 5 months ago
Laser-based navigation enhanced with 3D time-of-flight data
— Navigation and obstacle avoidance in robotics using planar laser scans has matured over the last decades. They basically enable robots to penetrate highly dynamic and populated...
Fang Yuan, Agnes Swadzba, Roland Philippsen, Orhan...
ISMAR
2008
IEEE
15 years 5 months ago
Virtual redlining for civil engineering in real environments
Field workers of utility companies are regularly engaged in outdoor tasks such as network planning, maintenance and inspection of underground infrastructure. Redlining is the term...
Gerhard Schall, Erick Méndez, Dieter Schmal...