Sciweavers

855 search results - page 52 / 171
» Interactive 3D Environments by Using Videogame Engines
Sort
View
CGF
2000
72views more  CGF 2000»
14 years 11 months ago
Priority-Driven Acoustic Modeling for Virtual Environments
Geometric acoustic modeling systems spatialize sounds according to reverberation paths from a sound source to a receiver to give an auditory impression of a virtual 3D environment...
Patrick Min, Thomas A. Funkhouser
UIST
1996
ACM
15 years 3 months ago
The Go-Go Interaction Technique: Non-Linear Mapping for Direct Manipulation in VR
The Go-Go immersive interaction technique uses the metaphor of interactively growing the user's arm and non-linear mapping for reaching and manipulating distant objects. Unli...
Ivan Poupyrev, Mark Billinghurst, Suzanne Weghorst...
ICMCS
2006
IEEE
112views Multimedia» more  ICMCS 2006»
15 years 5 months ago
Visual Feature Space Analysis for Unsupervised Effectiveness Estimation and Feature Engineering
The Feature Vector approach is one of the most popular schemes for managing multimedia data. For many data types such as audio, images, or 3D models, an abundance of different Fea...
Tobias Schreck, Daniel A. Keim, Christian Panse
VSMM
2007
Springer
15 years 5 months ago
Evolutionary Virtual Agent at an Exhibition
This paper describes the Evolutionary Virtual Agent (EVA) prototype designed as an interactive entertainment system for a multimedia exhibition. This implementation uses a behavior...
Jean-Claude Heudin
LREC
2010
164views Education» more  LREC 2010»
15 years 21 days ago
The POETICON Corpus: Capturing Language Use and Sensorimotor Experience in Everyday Interaction
Natural language use, acquisition, and understanding takes place usually in multisensory and multimedia communication environments. Therefore, for one to model language in its int...
Katerina Pastra, Christian Wallraven, Michael Schu...