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CIDM
2011
IEEE
14 years 3 months ago
A GPU-based interactive bio-inspired visual clustering
Abstract—In this work, we present an interactive visual clustering approach for the exploration and analysis of vast volumes of data. The proposed approach is based on a bio-insp...
Ugo Erra, Bernardino Frola, Vittorio Scarano
GW
2003
Springer
310views Biometrics» more  GW 2003»
15 years 4 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
CEC
2008
IEEE
15 years 1 months ago
Creature Academy: A system for virtual creature evolution
In this paper, we present Creature Academy, a virtual laboratory that allows for the evolution of form and function within simulated physical 3D environments. Creature Academy can ...
Marcin L. Pilat, Christian Jacob
IV
2003
IEEE
98views Visualization» more  IV 2003»
15 years 4 months ago
A new approach to virtual design for spatial configuration problems
In this paper, we present a new framework for the use of Virtual Reality (VR) in engineering design for configuration applications. Traditional VR systems support the visual explo...
Carlos Calderon, Marc Cavazza, Daniel Diaz
ICMI
2010
Springer
213views Biometrics» more  ICMI 2010»
14 years 9 months ago
Toward natural interaction in the real world: real-time gesture recognition
Using a new hand tracking technology capable of tracking 3D hand postures in real-time, we developed a recognition system for continuous natural gestures. By natural gestures, we ...
Ying Yin, Randall Davis