Sciweavers

855 search results - page 62 / 171
» Interactive 3D Environments by Using Videogame Engines
Sort
View
AIIDE
2008
15 years 1 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
DIGRA
2005
Springer
15 years 4 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
CW
2003
IEEE
15 years 4 months ago
Interactive Distributed Guided Tours of Historical Sites
In this paper we propose a new metaphor of information retrieving, usable in heritage management and publishing. Based on the net, the user is able to participate in virtual guide...
Dorin Mircea Popovici, Serge Morvan, Eric Maisel, ...
AUIC
2006
IEEE
15 years 5 months ago
Evaluation of a universal interaction and control device for use within multiple heterogeneous display ubiquitous environments
This paper provides an insight into the usability of our Universal Interaction Controller (UIC), a user interface device designed to support interactions in ubiquitous computing e...
Hannah Slay, Bruce H. Thomas
FGR
2004
IEEE
164views Biometrics» more  FGR 2004»
15 years 3 months ago
Real-Time Pointing Gesture Recognition for an Immersive Environment
We present an algorithm for the real-time detection and interpretation of pointing gestures, performed with one or both arms. The pointing gestures are used as an intuitive tracki...
Roland Kehl, Luc J. Van Gool