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GRAPHITE
2006
ACM
15 years 5 months ago
Real-time animation of ancient Roman sites
In the presented article we discuss and detail the general methodological approaches, the reconstruction strategies and the techniques that have been employed to achieve the 3D in...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, N...
ICAT
2003
IEEE
15 years 4 months ago
SpaceSensor: Real-time Gesture Tracking for I-NEXT
In this paper, we propose a real-time gesture tracking technique for the personalized user interface exploiting non-contact 3D vision technique. We first separate a user of intere...
Dongpyo Hong, Woontack Woo
TASE
2008
IEEE
14 years 11 months ago
Automated Planning and Optimization of Lumber Production Using Machine Vision and Computed Tomography
An automated system for planning and optimization of lumber production using Machine Vision and Computed Tomography (CT) is proposed. Cross-sectional CT images of hardwood logs are...
Suchendra M. Bhandarkar, Xingzhi Luo, Richard F. D...
CSE
2009
IEEE
15 years 2 months ago
Where Information Searches for You: The Visible Past Ubiquitous Knowledge Environment for Digital Humanities
— Visible Past proposes a new class of interdisciplinary learning, documenting, knowledge production, and discovery experiences that are anchored in space and time indicators. Th...
Sorin Adam Matei, Eric A. Wernert, Travis Faas
CA
2003
IEEE
15 years 4 months ago
Inserting Synthetic Characters into Live-Action Scenes of Multiple People
— Using a single camera, we capture video of multiple people walking in an open area and insert a moving synthetic character into the scene. The people are located in the video u...
Arunachalam Somasundaram, Rick Paren