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CGF
2000
96views more  CGF 2000»
14 years 11 months ago
Realistic collision avoidance of upper limbs based on neuroscience models
When articulated figures interact in a 3D environment, collisions are highly likely and must often be avoided. We present a method automatically producing realistic collision-free...
Jean-Christophe Nebel
APVIS
2004
15 years 22 days ago
Graph Interaction through Force-Based Skeletal Animation
Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recen...
Colin Murray, Damian Merrick, Masahiro Takatsuka
INTERACT
2007
15 years 22 days ago
CubeExplorer: An Evaluation of Interaction Techniques in Architectural Education
During the early stages of architectural training, tangibility plays an important role in developing spatial awareness. In such contexts, tangible user interfaces are believed to p...
Hyunyoung Song, François Guimbretièr...
IJCAT
2007
102views more  IJCAT 2007»
14 years 11 months ago
Synchronous collaborative systems for distributed virtual environments in Java
: This paper presents a 3D-distributed virtual environment, which allows for the creation of applications to enable multiple users to collaboratively interact in, and communicate a...
Kevin Gorman, Daneyand Singley, Yuichi Motai
AE
2003
Springer
15 years 4 months ago
Co-evolution in Artificial Ecosystems: Competition and Cooperation Using Allellopathy
This paper presents simulations of long-term co-evolution in simple artificial ecosystems composed of different plant species. Artificial plants and plant communities, evolving in ...
Claude Lattaud