Sciweavers

855 search results - page 76 / 171
» Interactive 3D Environments by Using Videogame Engines
Sort
View
WSCG
2000
100views more  WSCG 2000»
15 years 20 days ago
Adaptive Visualization for Interactive Geometric Modeling in Geoscience
Many engineering disciplines can profitably use large high-resolution geometric models whose computational requirements exceed current computer hardware capacities. This paper pre...
HongQian Karen Lu, Richard Hammersley
MVA
2007
193views Computer Vision» more  MVA 2007»
15 years 22 days ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
FGCS
1998
91views more  FGCS 1998»
14 years 11 months ago
Computational steering in the CAVE
Scientists can gain much more insight from their simulations if they are enabled to change simulation parameters on the y while observing the results immediately. A crucial aspect...
Jurriaan D. Mulder, Robert van Liere, Jarke J. van...
BCSHCI
2007
15 years 23 days ago
Evaluating advanced interaction techniques for navigating Google Earth
This paper presents the design and comparison of a mousebased interaction technique (hereafter IT) and two advanced IT, used in public spaces to support navigation in a 3D space. ...
Emmanuel Dubois, Philippe Truillet, Cédric ...
SIGGRAPH
1993
ACM
15 years 3 months ago
View interpolation for image synthesis
Image-space simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a...
Shenchang Eric Chen, Lance Williams