Sciweavers

855 search results - page 77 / 171
» Interactive 3D Environments by Using Videogame Engines
Sort
View
PCM
2001
Springer
223views Multimedia» more  PCM 2001»
15 years 3 months ago
VizWear: Toward Human-Centered Interaction through Wearable Vision and Visualization
Abstract. In this paper, we discuss the development of wearable systems which we collectively term VizWear. Vision plays an important role in both people's and computers'...
Takeshi Kurata, Takashi Okuma, Masakatsu Kourogi, ...
HAPTICS
2005
IEEE
15 years 5 months ago
Using Collaborative Haptics in Remote Surgical Training
We describe the design and trial of a remotely conducted surgical master class, using a haptic virtual environment as an integral part of the learning process. In the trial, we li...
Chris Gunn, Matthew A. Hutchins, Duncan Stevenson,...
UIST
2006
ACM
15 years 5 months ago
Multi-layer interaction for digital tables
Interaction on digital tables has been restricted to a single layer on the table's active work-surface. We extend the design space of digital tables to include multiple layer...
Sriram Subramanian, Dzmitry Aliakseyeu, Andr&eacut...
GMP
2006
IEEE
121views Solid Modeling» more  GMP 2006»
15 years 5 months ago
Preserving Form-Features in Interactive Mesh Deformation
Interactive mesh editing techniques that preserve discrete differential properties are promising to support the design of mechanical parts such as automobile sheet metal panels. H...
Hiroshi Masuda, Yasuhiro Yoshioka, Yoshiyuki Furuk...
AOSE
2006
Springer
15 years 1 months ago
An Agent-Environment Interaction Model
This paper develops a model for precisely defining how an agent interacts with objects in its environment through the use of its capabilities. Capabilities are recursively defined ...
Scott A. DeLoach, Jorge L. Valenzuela