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UIST
2006
ACM
15 years 5 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
ICEIS
2005
IEEE
15 years 5 months ago
Performing Real-Time Scheduling in an Interactive Audio-Streaming Application
: The CEDRIC and the IRCAM conduct since 2002 a project entitled "distributed orchestra" which proposes to coordinate on a network the actors of a musical orchestra (musi...
Julien Cordry, Nicolas Bouillot, Samia Bouzefrane
ATAL
2003
Springer
15 years 4 months ago
Modifying agent systems for an open, dynamic agent environment
Most agent systems today are closed and static. That is, one uses Agent-Oriented Software Engineering techniques to build agent systems in which the set of agents is specified ahe...
Adam L. Berger, Robert R. Kessler
TCIAIG
2010
14 years 6 months ago
Cinematic Visual Discourse: Representation, Generation, and Evaluation
In this paper, we present the design, implementation, and evaluation of an end-to-end camera planning system called Darshak. Darshak automatically constructs cinematic narrative di...
Arnav Jhala, R. Michael Young
COMPSAC
2001
IEEE
15 years 3 months ago
Utilizing Object-Oriented Databases for Concurrency Control in Virtual Environments
Virtual Reality Modeling Language (VRML) is widely used to represent, create, and display virtual reality objects and their environment. Some VRML applications require concurrent ...
Damla Turgut, Nevin Aydin, Ramez Elmasri, Begumhan...