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127
Voted
PG
2000
IEEE
15 years 8 months ago
Interactive Manipulation Planning for Animated Characters
We present a brief overview of an algorithm for interactively animating object grasping and manipulation tasks for human figures. The technique is designed to efficiently genera...
James J. Kuffner Jr., Jean-Claude Latombe
127
Voted
SI3D
1995
ACM
15 years 7 months ago
I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments
: We present an exact and interactive collision detection system, I-COLLIDE, for large-scale environments. Such environments are characterized by the number of objects undergoing r...
Jonathan D. Cohen, Ming C. Lin, Dinesh Manocha, Ma...
119
Voted
SIGGRAPH
1995
ACM
15 years 7 months ago
Rendering interactive holographic images
We present a method for computing holographic patterns for the generation of three-dimensional (3-D) holographic images at interactive speeds. We used this method to render hologr...
Mark Lucente, Tinsley A. Galyean
150
Voted
ATAL
2008
Springer
15 years 5 months ago
Continual collaborative planning for mixed-initiative action and interaction
Multiagent environments are often highly dynamic and only partially observable which makes deliberative action planning computationally hard. In many such environments, however, a...
Michael Brenner
132
Voted
EMNLP
2008
15 years 5 months ago
Acquiring Domain-Specific Dialog Information from Task-Oriented Human-Human Interaction through an Unsupervised Learning
We describe an approach for acquiring the domain-specific dialog knowledge required to configure a task-oriented dialog system that uses human-human interaction data. The key aspe...
Ananlada Chotimongkol, Alexander I. Rudnicky