We present a brief overview of an algorithm for interactively animating object grasping and manipulation tasks for human figures. The technique is designed to efficiently genera...
: We present an exact and interactive collision detection system, I-COLLIDE, for large-scale environments. Such environments are characterized by the number of objects undergoing r...
Jonathan D. Cohen, Ming C. Lin, Dinesh Manocha, Ma...
We present a method for computing holographic patterns for the generation of three-dimensional (3-D) holographic images at interactive speeds. We used this method to render hologr...
Multiagent environments are often highly dynamic and only partially observable which makes deliberative action planning computationally hard. In many such environments, however, a...
We describe an approach for acquiring the domain-specific dialog knowledge required to configure a task-oriented dialog system that uses human-human interaction data. The key aspe...