For a while it seemed possible to pretend that all interaction between an algorithm and its environment occurs inter-step, but not anymore. Andreas Blass, Benjamin Rossman and the ...
In this paper, we present a controllable, fast and efficient particle system framework for skeletal implicit surfaces defined by the BlobTree model. We propose efficient algori...
Systems of selection and variation by recombination and/or mutation can be used to evolve images for computer graphics and animation. Interactive evolution can be used to direct t...
We introduce a natural generalization of submodular set cover and exact active learning with a finite hypothesis class (query learning). We call this new problem interactive submo...
Background: Semantic similarity measures are useful to assess the physiological relevance of protein-protein interactions (PPIs). They quantify similarity between proteins based o...