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EUROSSC
2007
Springer
15 years 10 months ago
The Design of a Pressure Sensing Floor for Movement-Based Human Computer Interaction
This paper addresses the design of a large area, high resolution, networked pressure sensing floor with primary application in movement-based human-computer interaction (M-HCI). T...
Sankar Rangarajan, Assegid Kidané, Gang Qia...
NPAR
2004
ACM
15 years 10 months ago
IMPaSTo: a realistic, interactive model for paint
We present a paint model for use in interactive painting systems that captures a wide range of styles similar to oils or acrylics. The model includes both a numerical simulation t...
William V. Baxter III, Jeremy D. Wendt, Ming C. Li...
SI3D
2003
ACM
15 years 9 months ago
Opacity light fields: interactive rendering of surface light fields with view-dependent opacity
We present new hardware-accelerated techniques for rendering surface light fields with opacity hulls that allow for interactive visualization of objects that have complex reflec...
Daniel Vlasic, Hanspeter Pfister, Sergey Molinov, ...
125
Voted
SIGMETRICS
2003
ACM
101views Hardware» more  SIGMETRICS 2003»
15 years 9 months ago
Effects of clock resolution on the scheduling of interactive and soft real-time processes
It is commonly agreed that scheduling mechanisms in general purpose operating systems do not provide adequate support for modern interactive applications, notably multimedia appli...
Yoav Etsion, Dan Tsafrir, Dror G. Feitelson
132
Voted
ICMI
2003
Springer
116views Biometrics» more  ICMI 2003»
15 years 9 months ago
Interactive skills using active gaze tracking
We have incorporated interactive skills into an active gaze tracking system. Our active gaze tracking system can identify an object in a cluttered scene that a person is looking a...
Rowel Atienza, Alexander Zelinsky