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MOBIQUITOUS
2005
IEEE
16 years 4 hour ago
Design and Implementation of a Software Infrastructure for Integrating Sentient Artefact
This paper presents a framework prototype for sentient environments. The framework provides a generic interface to the applications for interacting with sentient artefacts in a un...
Fahim Kawsar, Kaori Fujinami, Tatsuo Nakajima
ACMACE
2005
ACM
15 years 12 months ago
Keeping bots out of online games
We study the problem of restricting participation in online games to human players, so they can enjoy the game without interference from automated playing agents known as bots. We...
Philippe Golle, Nicolas Ducheneaut
CEAS
2005
Springer
15 years 12 months ago
A Game Theoretic Model of Spam E-Mailing
We discuss how the interaction between spam senders and e-mail users can be modelled as a two-player adversary game. We show how the resulting model can be used to predict the str...
Ion Androutsopoulos, Evangelos F. Magirou, Dimitri...
CP
2005
Springer
15 years 12 months ago
Encoding Requests to Web Service Compositions as Constraints
Interacting with a web service enabled marketplace in order to achieve a complex task involves sequencing a set of individual service operations, gathering information from the ser...
Alexander Lazovik, Marco Aiello, Rosella Gennari
149
Voted
DIGRA
2005
Springer
15 years 12 months ago
OceanQuest: A University-Based Serious Game Project
A case study of a game design project is presented, in which both traditional game goals and educational goals exist. One way to create a design that respects both sets of goals i...
Jim Parker, Sonny Chan