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ACMACE
2005
ACM
16 years 20 days ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
ACMACE
2005
ACM
16 years 20 days ago
Augmenting digital audio broadcast with rich data
HP Laboratories, GWR, Bristol University, ASL and Panasonic Semiconductor are collaborating to explore the potential of Digital Audio Broadcasting through a series of user trials....
Annelies de Bruine, Huw Jeffries, Erik Geelhoed, R...
ACMACE
2005
ACM
16 years 20 days ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
HT
2005
ACM
16 years 20 days ago
The evolving mSpace platform: leveraging the semantic web on the trail of the memex
Vannevar Bush proposed the memex as a means to support building knowledge in the way he says the human brain works: by association. Achieving this vision has been a core motivatio...
Monica M. C. Schraefel, Daniel A. Smith, Alisdair ...
IUI
2005
ACM
16 years 20 days ago
An agent-based approach to dialogue management in personal assistants
Personal assistants need to allow the user to interact with the system in a flexible and adaptive way such as through spoken language dialogue. In this research we focus on an ap...
Anh Nguyen, Wayne Wobcke