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TOG
2008
145views more  TOG 2008»
15 years 7 months ago
Real-time KD-tree construction on graphics hardware
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time performance by exploiting the GPU's streaming architecture at all stages of kd-tr...
Kun Zhou, Qiming Hou, Rui Wang 0004, Baining Guo
ACHI
2009
IEEE
15 years 10 months ago
SCRABBLE.GZ: A Web-Based Collaborative Game to Promote the Galician Language
We present in this paper a web-based version of a Scrabble game, describing its architecture and some implementation details. This architecture makes possible a high degree of int...
Guillermo de Bernardo, Ana Cerdeira-Pena, Oscar Pe...
AAAI
2008
15 years 9 months ago
Another Look at Search-Based Drama Management
A drama manager (DM) monitors an interactive experience, such as a computer game, and intervenes to shape the global experience so it satisfies the author's expressive goals ...
Mark J. Nelson, Michael Mateas
VMV
2003
99views Visualization» more  VMV 2003»
15 years 8 months ago
Resampling of Large Datasets for Industrial Flow Visualization
Many industrial flow simulations calculated in the car development process are defined on unstructured grids. However, visualization of unstructured grids is computationally exp...
Simon Stegmaier, Martin Schulz, Thomas Ertl
HUC
2005
Springer
16 years 24 days ago
DigiDress: A Field Trial of an Expressive Social Proximity Application
In May 2005 Nokia Sensor application (www.nokia.com/sensor) was launched, allowing mobile phone users to create digital identity expressions, seen by other users within Bluetooth r...
Per Persson, Jan Blom, Younghee Jung