Trauma centers are stressful, noisy and dynamic environments, with many people performing complex tasks, and with little in the way of information support. Information must be pri...
Aleksandra Sarcevic, Michael E. Lesk, Ivan Marsic,...
In this paper we describe an approach to gathering design requirements for a software auditory display by analyzing user interactions with an ideal partner: a talking human contro...
This paper extends the analytic framework Suchman used in Plans and Situated Actions by using it as a tool in the design of interactive, immersive environments that rely on human ...
To what extent can social interactions augment people's natural search experiences? What factors influence the decision to turn to a friend for help? Our paper presents the p...
Designers and researchers of human-computer interaction need tools that permit the rapid exploration and management of hypotheses about complex interactions of designs, task condi...