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150
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IMR
2004
Springer
15 years 10 months ago
Twelve Ways to Fool The Masses when Describing Mesh Generation Performance
Mesh generation for finite element analysis is far from a solved problem. Although several automatic meshing algorithms exist, other difficulties of setting up a problem for finit...
Timothy J. Tautges, David R. White, Robert W. Lela...
168
Voted
CVPR
2010
IEEE
15 years 9 months ago
Motion Fields to Predict Play Evolution in Dynamic Sport Scenes
Videos of multi-player team sports provide a challenging domain for dynamic scene analysis. Player actions and interactions are complex as they are driven by many factors, such as...
Kihwan Kim, Matthias Grundmann, Ariel Shamir, Iain...
123
Voted
GROUP
2007
ACM
15 years 8 months ago
Feedback for guiding reflection on teamwork practices
Effective communication in project teams is important, but not often taught. We explore how feedback might improve teamwork in a controlled experiment where groups interact throug...
Gilly Leshed, Jeffrey T. Hancock, Dan Cosley, Popp...
150
Voted
GI
2009
Springer
15 years 2 months ago
A Modular Framework to Detect and Analyze Faces for Audience Measurement Systems
: In this paper we describe an approach that enables the detection, tracking and fine analysis (classification of gender and facial expression) of faces using a single web camera. ...
Christian Küblbeck, Tobias Ruf, Andreas Ernst
CHI
2009
ACM
15 years 11 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...