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» Interactive Animation of Fault Tolerant Parallel Algorithms
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PC
2000
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14 years 11 months ago
Real-time sonar beamforming on high-performance distributed computers
Rapid advancements in acoustical beamforming techniques for array signal processing are producing algorithms with increased levels of computational complexity. Concomitantly, auto...
Alan D. George, Jeff Markwell, Ryan Fogarty
PADS
2006
ACM
15 years 5 months ago
Aurora: An Approach to High Throughput Parallel Simulation
A master/worker paradigm for executing large-scale parallel discrete event simulation programs over networkenabled computational resources is proposed and evaluated. In contrast t...
Alfred Park, Richard M. Fujimoto
HPCA
2009
IEEE
16 years 8 days ago
Eliminating microarchitectural dependency from Architectural Vulnerability
The Architectural Vulnerability Factor (AVF) of a hardware structure is the probability that a fault in the structure will affect the output of a program. AVF captures both microa...
Vilas Sridharan, David R. Kaeli
CCGRID
2006
IEEE
15 years 5 months ago
Closing Cluster Attack Windows Through Server Redundancy and Rotations
— It is well-understood that increasing redundancy in a system generally improves the availability and dependability of the system. In server clusters, one important form of redu...
Yih Huang, David Arsenault, Arun Sood
HPDC
2000
IEEE
15 years 4 months ago
Distributed Processor Allocation in Large PC Clusters
Current processor allocation techniques for highly parallel systems are based on centralized front-end based algorithms. As a result, the applied strategies are restricted to stat...
Hans-Ulrich Heiss, César A. F. De Rose, Phi...