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» Interactive Coding for Interactive Proofs
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ENTCS
2008
90views more  ENTCS 2008»
15 years 19 days ago
Ensuring the Correctness of Lightweight Tactics for JavaCard Dynamic Logic
The interactive theorem prover developed in the KeY project, which implements a sequent calculus for JavaCard Dynamic Logic (JavaCardDL) is based on taclets. Taclets are lightweig...
Richard Bubel, Andreas Roth, Philipp Rümmer
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
14 years 11 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
CPP
2011
98views more  CPP 2011»
14 years 11 days ago
Automatically Verifying Typing Constraints for a Data Processing Language
Abstract. In this paper we present a new technique for automatically verifying typing constraints in the setting of Dminor, a first-order data processing language with refinement...
Michael Backes, Catalin Hritcu, Thorsten Tarrach
111
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NOMS
1998
IEEE
160views Communications» more  NOMS 1998»
15 years 4 months ago
SP-to-SP service ordering specification and its implementation
Network Management Forum (NMF) has defined a set of basic business processes dealing with major TMN service management functions such as performance management, fault management, b...
Graham Chen, Qinzheng Kong, Pierre-Yves Benain
122
Voted
PDP
2009
IEEE
15 years 7 months ago
Adding Aspect-Oriented Concepts to the High-Performance Component Model of SBASCO
SBASCO provides a new programming model for parallel and distributed numerical applications which exploits the combination of software components and skeletons. This paper present...
Manuel Díaz, Sergio Romero, Bartolomé...